|
KDL 1.5.1
|


Go to the source code of this file.
Classes | |
| class | KDL::RigidBodyInertia |
| 6D Inertia of a rigid body More... | |
Namespaces | |
| namespace | KDL |
Functions | |
| RigidBodyInertia | KDL::operator* (double a, const RigidBodyInertia &I) |
| Scalar product: I_new = double * I_old. | |
| RigidBodyInertia | KDL::operator+ (const RigidBodyInertia &Ia, const RigidBodyInertia &Ib) |
| addition I: I_new = I_old1 + I_old2, make sure that I_old1 and I_old2 are expressed in the same reference frame/point, otherwise the result is worth nothing | |
| Wrench | KDL::operator* (const RigidBodyInertia &I, const Twist &t) |
| calculate spatial momentum: h = I*v make sure that the twist v and the inertia are expressed in the same reference frame/point | |
| RigidBodyInertia | KDL::operator* (const Frame &T, const RigidBodyInertia &I) |
| Coordinate system transform Ia = T_a_b*Ib with T_a_b the frame from a to b. | |
| RigidBodyInertia | KDL::operator* (const Rotation &M, const RigidBodyInertia &I) |
| Reference frame orientation change Ia = R_a_b*Ib with R_a_b the rotation of b expressed in a. | |