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KDL
1.5.1
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computing inverse position kinematics using Levenberg-Marquardt.
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Namespaces | |
| KDL | |
Functions | |
| template<typename Derived > | |
| void | KDL::Twist_to_Eigen (const KDL::Twist &t, Eigen::MatrixBase< Derived > &e) |
computing inverse position kinematics using Levenberg-Marquardt.
1.8.14